Tag Archives: world

Ericsson’s 2020 Shaping Ideas – views of 20 thinkers on the future and how connectivity is changing the world

Ericsson’s 2020 Shaping Ideas are series of great video talks by some great thinkers on their views on the drivers of the future and how connectivity is changing the world.

From the site: Broadband connectivity and mobility are changing the way we live, the way we work, the way markets function, and the way societies operate. At Ericsson, we need to collaborate and get inspiration from people outside our business in order to adapt to these changes – people that take a stand, and that want to share and work together.

In 2020 – Shaping Ideas, we ask 20 thinkers to share their view on the drivers of the future and how connectivity is changing the world.

They describe a future where a growing population faces never before seen challenges and opportunities; where digital natives will shape their lives and the enterprises they work for, and where technology could create a global golden age.

We believe it is important to share our knowledge about the future. If we do, the future might not be a place we are going to, but a place we create.

Jeffry Sachs – Fighting Poverty with connectivity
Will Steffen – Our world: transform or collapse
Ian Pearson – Twenty Four Seven connected
Calota Perez – Golden Age or another crisis ?
Johan Bergendahl – New demands on the telecom industry
Don Tapscott – Growing up digital
Adrian Bowyer – Download, adjust, print!
Jeffrey Cole – A new era of advertising
Anne Lise Kjaer – Ethical Business & Female Power
Hans Rosling – On our way to a stable world

Can video games help the world solve issues like hunger, disease and poverty ?

Some time back we posted a video of Dr. Jane McGonigal TED Talk on gaming can change the world. This slashdot discussion points to RAND corporation’s Institute for the Future which has created a game described as a crash course in changing the world.

"Developed for the World Bank’s ‘capacity development’ branch, EVOKE has already gathered more than 10,000 potential solutions from participants including executives from Procter & Gamble and Kraft. ‘[Dr. McGonigal] takes threats to human existence — global food shortage, fuel wars, pandemic, refugee crisis, and upended democracy — and asks the gaming public to collaborate on how to avoid these all too possible futures.’ And by completing its 10 missions, you too can become a World Bank Institute certified EVOKE social innovator. (The game designer’s web site lays out her ambitious philosophy. ‘Reality is broken,’ but ‘game designers can fix it.’)"

Here’s the trailer of the game – Evoke:

EVOKE trailer (a new online game) from Alchemy on Vimeo.

The world definitely needs and education on not giving up doing the right things. May be it can prepare us for the failures and this is what clearly resonates in these two statements by Dr. McGonigal:

jane “People who spend a lot of time failing in game worlds are less put off by failure in the real world”

“Games teach us that failure isn’t scary, it’s an opportunity to learn. To do amazing things, we can’t just give up because we fail.”

 

You can follow Dr. Jane on twitter – @avantgame and know more about her on wikipedia

Real-World Outcomes Predicted Using Social Media

On Slashdot : Real-World Outcomes Predicted Using Social Media

"Kevin Kelly writes that researchers at the Social Computing Lab at HP Labs in Palo Alto have found that social media content can predict real world outcomes. In their study, the researchers built a model that used chatter from Twitter to predict accurately the box-office revenues of upcoming movies weeks before the movies were released. When the sentiment of the tweet was factored in (how favorable it was toward the new movie), the prediction was even more exact. To quantify the sentiments in 3 million tweets, the team used anonymous workers from Amazon’s Mechanical Turk to rate a sample of tweets, and then trained an algorithmic classifier to derive a rating for the rest. But predicting box office receipts may be only the beginning. ‘This method can be extended to a large panoply of topics [PDF], ranging from the future rating of products to agenda setting and election outcomes,’ the researchers write. ‘At a deeper level, this work shows how social media expresses a collective wisdom which, when properly tapped, can yield an extremely powerful and accurate indicator of future outcomes.’"

hp labs logo The HP’s Social Computing Lab focuses on methods for harvesting the collective intelligence of groups of people in order to realize greater value from the interaction between users and information. Their research includes collective intelligence (“wisdom of the crowd”), incentive design for accessing resources, social networks and their implications for information dissemination and collective attention.

HP Lab on twitter http://twitter.com/hplabs

Jane McGonigal says – Gaming can make a better world

TED: Ideas worth spreading : Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.

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