Tag Archives: technology

Games Tech 2010 & Will Wright’s Keynote [video]

SeriousGamesMarket informs about the keynote speech by Will Wright at Games Tech 2010. Will Wright is designer of popular games like SimCity, SimEarth, and The Sims. Wright spoke on the intersection of military gaming and commercial gaming technologies.

Games Tech 2010’s primary objective is to promote the use of game technology within the Department of Defense, inviting participation and exchange of Ideas. For more information and some great insightful presentations visit the official Game Tech 2010 conference website

Nicholas Kristof Poynter Interview: 4 questions on technology & the developing world

Steve Myers (@myersnews) interviews New York Times columnist Nicholas Kristof (@NickKristof). The interview covers crisis in the developing world and how social media plays it’s part, does web and cell phones allow better coverage for incidents such as Tiananmen square, Can we use the Web to offer substantial, meaningful help for those who are suffering? and how technology affects poor and marginalized people:

Myers : We saw some technological solutions to help Haitians after the earthquake, such as the Haiti People Finder. What role do you see for such technological offers of help in catastrophes like this? Can we use the Web to offer substantial, meaningful help for those who are suffering?

Kristof: The most important reason we don’t help people in need is that they seem far away, and so we can tune them out. But technologies can help bridge that distance, bringing foreign humanitarian needs into our living rooms and into our hearts — and making it impossible to turn away.

Sheryl [WuDunn, his wife and book co-author] and I are experimenting with online games, for example, as a way to spread the message in our book, "Half the Sky." The idea is that a free online game has zero barriers to entry and can go viral, so it’s typically a better medium to reach a new audience than a $27 book.

kristof Nicholas D. Kristof is  a columnist for The Times since 2001 and a two-time Pulitzer Prize winner who writes op-ed columns on NYT.

He has co-authored of "China Wakes: The Struggle for the Soul of a Rising Power" and "Thunder from the East: Portrait of a Rising Asia." His latest book, "Half the Sky: From Oppression to Opportunity for Women Worldwide," which shows that Women can become great change agents in their societies and the best way to fight poverty and extremism is to educate and empower women and girls.

Here’s the YouTube Video on Nicholas Kristof on how to cover global crisis.

Image Credit : http://www.halftheskymovement.org/

TEDx NYED : Examining the role of new media and technology in shaping the future of education

TEDxNYED (@tedxnyed) was an all-day event designed to bring leading educators, innovators, and idealists together to share their vision of education. It’s an event to provide a platform for administrators, teachers, and those passionate about education to connect, learn from these extraordinary speakers, and spread their ideas on how new media and technology are shaping the future of education.

The speakers at the event were Gina Bianchini, Amy Bruckman, Andy Carvin, Dan Cohen, Jeff Jarvis, Henry Jenkins, Neeru Khosla, Juliette LaMontagne, Chris Lehmann, Lawrence Lessig, Dan Meyer, Jay Rosen, George Siemens, Mike Wesch and David Wiley

Here’s the video of Henry Jenkins and more on TEDx NYED official web site.

Mark Rolston on intersection of technology with perceived reality

Mark Rolston , Chief Creative Officer of Frog Design gave this talk at TEDx Austin where he explored the fascinating intersection of technology with our perceived reality, drawing on examples from our own lives to illustrate how close we are to integrating the two. Mark shares his views on the human interface potential of content and how virtual may become the “new” real with technological advancements people are already working on to enhance human experiences. Our first and second life are all getting entangled for sure:

ESA Study: Online games as key future technology

ESA’s Technology Observatory has come up with a study that highlights online games as key future technology. The study, Online Game Technology for Space Education and System Analysis, looks at potential applications of different online game-playing technologies from the simplest content-oriented games through to Massively Multiplayer Online (MMO) virtual worlds. The study suggests that immersive environments based on these technologies could enhance collaborative working of project scientists and engineers. It also recognized that exciting online games could prove an excellent tool for promoting space and supporting the teaching of science, technology, engineering and maths.

Happy Birthday Dotcom and here’s to your commercial success in next 25 years

ITIF is marking the 25th anniversary of the very first .com with a comprehensive report, "The Internet Economy 25 Years After .Com: Transforming Life and Commerce." (pdf available for download) You can celebrate the 25th anniversary of dotcom on the very aptly named website – www.25yearsof.com

Some of the things that you will find in this report

  • Of the roughly 250 million websites about 80 million are .coms. Even after the collapse of the .dom bubble, the number of domain names grows by an average of 668,000 a month.
  • The .coms alone account for some $400 million in economic benefits to businesses and consumers and that figure will likely double in the next ten years.
  • Despite high-profile failures in the dot-com bubble burst, typical survival rates for these new businesses were actually higher than normal and spectacular success stories have followed.
  • Only about 25 percent of the world’s 6.7 billion participate in the dot-com economy but is changing – 73 million Chinese became Internet users in 2007 alone.

In order to sustain the progress that has been made in empowering consumers, spurring innovations and boosting productivity, the report urges:

  • Adoption of policies that allow for the deployment of technologies, like wired and wireless broadband, mobile payments platforms, health IT, and other Internet platforms.
  • Removal of regulatory and legal barriers to the emergence of new e-business models.
  • Creation of incentives for companies to invest in Internet-enabled business practices.
  • Advancing digital literacy.

[via @25yearsofdotcom ]